类型 Label
API 文档由 Go 源码生成,内容为英文。
type Label struct {
Value string
Bounds ui.Rect
// OriginX and OriginY are platform.TextLabel's: the text's sub-pixel position
// within Bounds.
OriginX, OriginY float32
FontSize float32
Weight float32
Color ui.Color
Layer uint16
// Mono, MonoFace, CellWidth and Runs describe a fixed-pitch grid line (see
// ui.Canvas.LabelRuns); Runs is empty for an ordinary label.
Mono bool
MonoFace ui.MonoFace
CellWidth float32
Runs []ui.TextRun
// Clip is the region the label may paint into when Clipped (see
// platform.TextLabel.Clip).
Clip ui.Rect
Clipped bool
Bitmap []byte
BitmapWidth int
BitmapHeight int
BitmapStride int
BitmapID uint64
BitmapVersion uint32
BitmapUpload bool
}Label is one line of text to draw.